
My biggest problems with Eve have been getting down without burning up, and getting crew back on board after going out for science. It's pretty top-heavy so it might require a very level landing site, plus some more legs, etc. But then there's the matter of how to get this thing to Eve and safely land.

3 crew cabin from Eve surface back to orbit. On a previous similar thread, I threw this thing together as an example of something that should be able to get a Mk. I have never tried a full Eve mission with more than one Kerbal, but have it on my "some-day" list. To help with the last two, I like to decouple everything I don't absolutely need (like the landing legs in the pic below, parachutes, science equipment, etc). General tips: use only the highest efficiency ASL engines for the lower stages (Mammoth, Vector, Dart), keep your aerodynamic profile extremely clean, and lose all possible dry weight. You could send the rover in an entirely separate lander, or put in in some kind of cradle at the base of your lander, and have the ascent vehicle decouple from that when it lifts off.Ĭan you provide a screenshot of your current craft? That would greatly help us identify specific steps that might help. I cannot add pictures because imgur has failed today.Īerodynamics are extremely important with Eve's thick atmo, so I would redesign to avoid this issue if at all possible. My design is far from aerodynamic because of the constraints of carrying the rover, which leaves a big coupler at the top of my rocket. But I just have to land somewhere with at least 3000m altitude.

It lands, it separates into two parts before landing. I can get to kerbin orbit, then refuel and get to Eve. My problem is that I am also delivering a rover.
